So that's how you get The Devil's Gold Token in Hand Of Fate 2. It's your final battle during the challenge, and you don't want to get caught with your pants down! Loan for example can be skipped without disatvantage, if you have the gold just pay it. It's also important to bear in mind that the Imperial Justice card on the final map will bring you down to 50% of your health, so do your best to keep your eye on equipment cards, encounters, and blessings that can help you be prepared for that. A few tips on equipment to take for the dealer fight and my actual final fight with the dealer. Cave rescue (possible to avoid combat) Devil's Wager (can be skipped) Dead King's Hall (possible to avoid 1 enemy) The rest of the deck is filled with cards which can be skipped or which will give some advantage. Capes is described as ‘a gritty superhero. Former members of Defiant Development, the Australian game studio renowned for its dungeon-crawling Hand of Fate series, have reunited to form a new studio, Spitfire Interactive, and announced a brand new game: Capes. By getting the map card on the card wheel, you'll obtain the Caravan Raid token, which translates to the Desert Trek card. Capes is a turn-based strategy RPG with plenty of superheroic, comic book flair. When you're attempting the card wheel, keep your eyes on a card with a map on it. The Caravan Raid card will give you four opportunities to pick a caravan clean through the card wheel challenge. If you can reveal this card on the final map, it will fill the area with Desert Crossing cards, allowing you to bypass the final Lord Apollyon card and go directly to the Imperial Justice card, where Estrella awaits.Īssuming you've given Theophilus his vial to drink willingly, you're just one big Imperial brawl away from getting the Devil's Gold Token.įirst and foremost, how do you get the Desert Trek card? Fortunately, this is one you can get pretty early on - if you haven't already. The best way to go about this comes in the form of the Desert Trek card. The Devil challenge is full of puzzles and challenges, but the real kicker comes during the final map, where you must complete Theophilus' mysterious recipe and rescue Estrella. This is a tough map, but it's not as difficult as it seems. This involves making sure that Theophilus himself can drink from the mysterious vial at the end of your trials. The key to winning the Gold Token during The Devil challenge in Hand of Fate 2 is saving all of your companions, along with Theophilus, through the Grey Traveler card story line. Especially when you consider that the explosions/lines after each wave get harder and harder to dodge, and deal like 27 damage. Normally though, it is really just a difficult fight. The Gold Token End Goal: A Drink With Theophilus On the Skulls wave, this will set you up so that you'll only need to hit each boss twice to kill them. However, we've done a little research, struck a few bargains with some infernal sources, and come up with some of the best tips we could find for bringing down The Devil with the Gold token in Hand of Fate 2. One of the most fury-inducing has to be The Devil: a challenge that's hard enough to beat on its own merit - and that's not considering the added difficulty that is the Gold Token. However if the enemies are still damaged by attacks and if they are hurt enough when the King dies, they will die as well.What it also brought with it are some of the toughest, most frustrating challenges we've encountered in quite a while. Ignore the minions, as they cannot be killed even with use of the Wrath of the Old Gods blessing. If you do not have a way of stunning him, run behind him when he does his shield attack and hit him. Sometimes he will bear his shield and fire a cloud of needles at you, but this can be easily avoided if you dodge, and it can hit his allies. He'll do a heavy swing with his sword that deals very heavy damage. You can use weapon abilities without food, so go wild against him. Before facing him, try to get weapons and armor that deal extra damage to lizardmen. Also his rules make the area very difficult, so do not expect to fight him with full, maximum health. But he has four allies, two sword lizardmen and two mage lizardmen to help him, and they are unkillable while he is alive. The King of Scales by himself is only mildly dangerous. ![]() Skin Rash: The player draws from the pain deck on every fourth step.īlood Crescent Master Ring Ring of Peace Court Reward.Hungry Blades: Whenever using a weapon ability, the player consumes 1 food.King of Scales Court Encounter deck size: 40 Encounter Cards added: Equipment deck size: 40 Maximum stair count: Curses This creature has battle things that slithered from the Outer Darkness, from the hells themselves. Lore He has lived since before humans came to this place, mighty and lonely and dangerous beyond measure.
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